I went on a short vacation, on a trip to 3city (Gdańsk, Gdynia and Sopot – all located near the Baltic Sea, up notrh from Toruń, where I currently live). As it happened – I took my miniatures with me and used free time to game some Infinity. My first game took place in ‘Orc & Goblin’ store, where I faced a Gdańsk local player (Hansolo), and a day later I visited my friends in Micro Art Studio, where I had a chance to play a single game on a splendid MAS Kickstarter table against Jan Horydowiec aka ‘Jezus’. Both games were awesome and I had a great time. Will have to visit 3city more often!
If you crave for a really long, action-packed Battle Report – please visit this one: http://scarhandpainting.com/battle-report-infinity-corregidor-vs-yu-jing/ or http://flamestrike.warconsole.com/battles/vs-garran-1460065011
INVADING MICRO ART STUDIO (Zhurong Power Plant – Seize the Antennas),
Nazroth – Corregidor vs Jezus – Qapu Khalqi
First of all I must say that once I was taken to the ‘gaming room’ and saw Micro Art’s kickstarter table – I was speachless. The terrain looked superior in every aspect. Paint Job was far beyond my capabilities, but what made it look best was the form of key terrain features. In my opinion pictures available in the web does not reflect the true awesomeness of these terrain pieces. For example ‘District5 Warehouse’ is just amazing, with a removable roof made of three different pieces. This makes the building much more accessible and game-friendly, than might be seen in the pictures. “Manatee Haulers” deserve some justice also – as they are SOO BIG and awesome! One must simply see them live to appreciate their dimensions. I’m still under big impression of what I saw and what I was able to game on that day. I do hope to get back there and game some more on such a fanthastic gaming board…
Let’s move to the game – Jezus is a Nomad player, but I asked him to use an alternative army, so that in case I won – the points will be scored for the RED team. He picked some sweet looking Haqqislam miniatures and used a pre-made Army List, prepared by the armie’s owner (another old friend from MAS). We picked a simple scenario, which would compliment the Terrain, already set up on the table. Made Command Rolls (I won) and started the dance of war. This was my first game against Qapu Khalqi so I decided to keep Deployment. Wanted to see what would be fielded against me – before I could decide what to do about that. Jezus decided he will start then, and set up his army first, on the side appointed by me. Qapu Khalqi looked rather regular, with some nice 360* chicks (in my opinion defenders), a link, a doc, some FO’s here and there, three Yuan Yuans and a MSV2 HMG guy. This one could become a real problem so I deployed covering him with five ARO’s including both Intruders and some Linked troops. That was supposed to deliver my victory along with supremacy over that sweet looking battlefield. That also prooved to be my undoing, as once the game started with me stealing two orders from Jezus’s Order Pool – I was shocked to see a Smoke Grenade landing before DJANBAZAN! Damn – that is a second time I was took by surprise with a Smoke – being sure that Corregidor (using the same tactic) is somehow Smoke-proof. I totally missjudged the situation and deployed like target-practice against a superior firepower. First shot took down my MSR Intruder (I made an ARO and failed), while soon after some of my Alguacils followed (Unconcious). Jezus ate my Crazy Koalas with a Nasmat rush – then used Odalisque to annihilate my Moran. He also seized the central Antenna. After that I lost another Intruder. Ended up with both Intruders DEAD along with Spec Ops. Two out of four remaining Alguaciles were Unconcious. In that state I started my first turn.
I tried to make the best out of this situation. Used Daktari to revive both fallen Alguaciles (Lupe being one of them), then using Tomcat Doctor to (what I thought would be) outflank enemy forces. I lost my Tomcat but managed to send one Odalisque to Unconcious. I reformed a Link with four remaining Alguaciles and managed to overshoot second Odalisque, Husam and Djanbazan one by one. I also managed to seize the closest Antenna, made some reshuffle then ended up my turn.
Jezus’s turn was more about healing, with one Odalisque getting back on her feet. Yuan Yuans were advancing, alongside a Camo Marker. Due to lack of most of my heavy hitters my ARO’s were somehow diminished with Qapu Khalqi’s superior firepower. Linked Ghulams advanced and seized another Antenna, still I managed to loose Lupe Balboa to a HMG Ghulam’s mad firepower… She was meant to seize the central Antenna, so I had to change my plans a bit…
My second turn was to be Lunokhods great debiut. He managed to survive, hidden in the District5 Warehouse, and I used that huge cover to get him into position. One Yuan Yuan went down, peppered with Heavy Shotgun shells. I smoked the way forward and sent Lunokhod advancing. I hoped to burn Ghulams to a crips and dig deep into enemy lines, so that Alguacil Hacker, or Daktari be able to get to the cenrtal Console and seize it. Just when I got close to Linked Ghulams I felt like something was wrong. I knew that this was my last line of offence – once dead, I had no means to actually keep the enemy out of the Antennas. I pimped Lunokhod with Marksman L2 and went to eliminate a single Ghulam FO that was keeping watch over his fellows. That’s when it strucked me – I was sure that a single fck’n Critical Hit would end this action – I said it aloud and THAT’S WHAT ACTUALLY HAPPENED merely seconds later. (OH GOD WHY?!?!?). At that point I was sure to loose this game. Still – show must go on. I tried to move my Hacker closer to the central Antenna, was cought off-guard by enemy Hacker, but managed to Burn his Brain in responce. (That was the first time ever, when I killed enemy Hacker with an actual Hacker Attack!). I went Sup.Fire with my Hacker and ended my turn.
Jezus moved his troops into position, fullfilled a ‘Telemetry’ Classified Objective, tried to overshoot my HMG Alguacil, but lost with three Ghulams in a row, depleeting his Command Token pool and achieving much less than we both anticipated. He finally killed my HMG speciallist, then repositioned his troops and took another Nomad life – Alguacil Hacker was dead.
With not much orders left I tried to figure out a plan that would let me grab the Antenna, I so desperately needed to win. I started with a Jaguar, smoking the way, then moving and smoking some more – and finally moving firward with last smoke grenade being thrown – and failed with a roll of 19. That screwed the plan, as with a final grenade in place I coul’v easily move Alguacil Paramedic to the Antenna and make two attempts of seizing it. Without the final smoke – this game became a gambit. I moved Paramedic forward to the limits of the second Smoke Grenade, then went down, moved two inches and ended up with a final order to try and seize the Antenna. I went for it – with three ARO’s received in response – ALL FAILED! The final roll – I seized the Antenna! OMG – that was so fortunate! I did not believe in this one and was more than happy to see it actually worked! The rush of adrenaline was so intense that I almost jumped. It got even better when I saw that this last move took my Paramedic into ZOC of enemy HVT and I was able to grab an additional point for it.
The game ended up with my forces depleted, but victorious. Two Antennas and one C.O. vs one Antenna and one C.O. meant I won 7 to 4.
Hero of the match: Alguacil Paramedic – for sure!
Worst performance: Nazroth, for playing it like a retard… XD
I do hope you like both the report and the terrain, produced by Micro Art Studio. These guys are so cool – I’m lucky to be able to game against them from time to time 🙂
Now just check out the tons of pictures I made – this time there was plenty of things worth taking pics of 🙂
You can check out some more of my Corregidor miniatures at: http://scarhandpainting.com/gallery/infinity-corregidor-lvl-4-45/
Go Go Nomads!