Infinity tuesday, last game of the night.
This was easily the least bloodless, yet highest order game of Annihilation I’ve ever played.
I deployed first, and went first.
My first turn was spent securing the HVT on the right flank, then trying to move up into a decent firing position for the invevitable rush of bikes and chain rifles.
thepoorman’s first turn was throwing smoke, getting into traffic jams and wondering what to do with 20+ orders in a 150 ot game.
Shots were fired, but nothing hit, I wish I was playing D&D because i was rolling some sweet 18’s (on ARO’s.)
Since thepoorman’s bike was all up in my grill, I had to play some fuzzy logic with breaking and re-forming one of my fireteams as to not draw a bunch of ARO. The Kumotail broke away from the Triad, gunned down a biker at point blank with a combi rifle, and then rejoined the triad once the danger was gone.
My Sakiel was the MVP of this round, raking in some fire with viral to remove more bikers. Then using some fuzzy desert radar dish magic, my Kumotail was isolated out of her Triad. Bikers have weird friends.
thepoorman managed to move up, kill a few of my troops in brutal chainrifle blasts, drop both of my Makauls, and knock the symbiont armour off of the Sakiel and later a wound. A single Kum biker drove up within millimeters of the Nikoul sniper, shot him with a chain rifle, and the foxhole hero did a dance and dodged!
There was a lot of dodging, a lot of templates, and a lot of failing rolls, but ultimately his bikers and Ghazi paid the price in blood.
Ok, ok, ok, we got this. Move the Kumotail into base contact with the Sakiel, get him back on his feet. Check!
Get the Makaul back up on his feet. Check!
Burn another command token, reform a fireteam from the two broken ones.
Move the fireteam up, break the fireteam and speculatively throw a swarm grenade (maybe my last one ever!) at the prone flamethrower wielding jerk who’s given me so much trouble. Boom. Lazerbees to the rescue!
thepoorman’s last turn was some pot shots, then a Naffatun spreading fire all over the place at the Makaul and the Sakeil, bringing them both down to null.
Super close game! Most of the time draws can be the most fun in terms of games, and this one was no exception. 4 – 4 : a single point for each of us.